Wednesday, September 26, 2007
The Office: Back from Summer Vacation
The Office returns this Thursday (9/27) at 9pm for a full-hour of office hilarity. Lots of new developments to follow and tons of new possibilities based on the aftermath of the Season 3 finale ("The Job").
If you haven't caught up with the funniest show on television.. what are you doing!?! Get out there and join "the Dwight Army of Champions".
*** SPOILER WARNING ***
So.. I'm really excited about Season 4 of The Office. Oh course you've got the JAMers (Jim and Pam 'shipers) going crazy. I'm just glad the whole "will they or won't they" part of the show can finally take a backseat. Sadly, I was a proud member of "Team Karen" and I will miss Rashida Jones' character. But out of all the cool twists that happened at the end of last season, I'm most interested in seeing where the Ryan story arc will take us. You know he's going to be a power hungry bastard and I can't wait to see how the show handles him in his new gig and inevitably, his fall-from-grace back to the Scranton office (c'mon, you know this won't last more than Season 4). At least we have Steve Carrell for another season of Michael Scott antics. And can we please see more Creed?? That guy is awesome!
Taking a Second Look At Review Scores
I know that aggregate game review scores (such as gamerankings or metacritic) should generally be taken w/ a grain of salt. They're helpful to weed out the wheat from the chaff, but that's really all they do. You're not going to base your purchasing habits on a single averaged number. It's more of a consumer tool, but the final say will ultimately be yours.
I know this, yet I still cannot get over the fact that (as of this writing) Halo 3 is the overall gamerankings #4 best game of all time, unseating BioShock with an average score of 95.7%. That literally places it right behind Resident Evil 4 for the Gamecube and right above Goldeneye for the N64. But taking a step back, does Halo 3 really deserve to be set amonst the pantheon of great gaming titles like The Legend of Zelda: Ocarina of Time and Metroid Prime? From what I've played of the co-op campaign and multiplayer modes, I would have to say "No". Though I'm not trying to say that it's not a great game, because it's absolutely a great game. There's enough content here and creative tools for the community to enjoy this game for 3, 4, 5, heck even 10 years to come. But I have to question the gaming critics out there who may be inflating their reviews solely because it's Halo.
Sure, it's a well polished game, but isn't it just offering more features with the same solid gameplay. It's a shame that certain game series' aren't faulted for playing it safe and essentially making the same game over and over again. Halo 3 does offer new features (4 player co-op, Forge map editor, interactive saved film replays) that console shooters have never seen before, but I think Half-Life 2 and BioShock have done a much better job moving the needle forward. And isn't that what a great game should be doing? Sure a game might be an extremely well polished product that does everything right, but does that automatically make it a great game? Shouldn't we expect developers to bring something new to the table and, in addition, do it well?
I guess I'm just worried that games like Halo will continue to overshadow the truly refreshing titles coming out, like BioShock and Mass Effect. Worried that the popular will win out over the more deserving titles once again.
Monday, September 10, 2007
Motion Control and the Future of Gaming
There has been a lot of debate recently on the use of motion controls in video games. But the more I play games that use it and the more I hear about games that rely on it, the more I'm convinced that motion control is not the future of gaming.
With all the buzz surrounding Wii-waggle and the PS3 sixaxis controller, you'd think motion control were the second coming of Mr. JC himself. But for all its novelty and innovation, the control scheme is not quite where it needs to be yet. There are a number of games that use it well, but for each of those, there are a dozen more that fail to use the control scheme properly. I don't fault Nintendo or Sony for trying to push the hardware technology forward in creative new ways (improved graphics, larger digital media, and faster CPUs are getting rather tired). I do think that developers should make a better effort to include these new controls in more appropriate ways that don't bog down the gameplay.
Having motion controls in a game for the sole sake of using every part of the hardware is the the worst way to add a feature to the back of the box. If it works, use it, if it doesn't, please give us the option to turn that shit off. By far, the most notorious example of this so far has been Lair, for the PS3. Fresh off of developing all those nifty Rogue Squadron games for the N64 and Gamecube, Factor 5 (or Factor 4.9 as they've come to be called) decided that controlling your Dragon rider via sixaxis motion controls would be the best way to make this beautiful PS3 title appeal to a broader audience. Only problem is.. the controls don't always work. Now I haven't played it yet, but the general consensus online is that in the later stages of the game, when your precision is required to pull off complex maneuvers, you end up unfortunately flinging yourself the wrong way, or speed boosting into a wall, or doing any number of things you didn't plan on doing. This is a little disconcerting, because I figured the next generation of games would actually be more precise and intuitive. Now I understand games have learning curves, but if you're constantly dying by no fault of your own, I'd say that game has a bit of a problem.
I guess I come from the old school of gaming where if you push a button, you expect it to do the action you intended. But with many of the games coming out on the Wii, that function has shifted from pressing the X button to instead waggling your right wrist. Which is fine with me (a little wrist exercise couldn't hurt), but it gets frustrating when I'm trying to make Link do a spin attack and I get ass raped by 5 goblins because the damn thing didn't pick up my waggle at the proper time. Granted this doesn't happen a lot, but I remember it happening far less when all I had to do was spin the analog stick around on the Gamecube and N64.
It's also a shame that motion control on the Wii has not given us a game with good 1-to-1 movement in areas like sword fighting (c'mon lightsaber wii game) or any other type of quick and precise hand movements. When I first heard about the wiimote, this is what I envisioned. Some games, like Warioware: Smooth Moves and Wii Play, have some mini-games with this type of control scheme, but when the action gets too fast, that little sensor bar has trouble keeping up with your wildy flailing wiimote. Likewise, when you use the cursor like a mouse on your giant HDTV set, a little lag is noticeable, which may just be an indication that these are simply the first generation of consoles that are using this technology.
There are some exceptions that seem to work really well. Warhawk (PS3) gives you the option to fly futuristic jets and a number of other vehicles with or without motion control. Wii Sports (and esp. Wii Bowling) gives you simple, yet direct control over your actions. Heavenly Sword (PS3) allows you, at certain times, to steer canon balls in slow-motion toward your enemies with the use of your sixaxis. What I'm getting at is that in the right situations, motion control can be great. But a developer doesn't necessarily need to utilize them for everything. In fact some things are better without them. At least give us the option to waggle or not waggle.
I just can't see motion control becoming the sole control method for games any time soon. At least not without a vast amount of improvements in the technology. The 19-button gamepad will continue to remain in some form, albeit maybe scaled back a notch, with a bit of waggle added for good measure. Heck, maybe 10 years from now, some form of the PS2 Dual Shock controller will become the new "classic controller". For now, I feel comfortable knowing that if I get beat down by a melee attack in Halo 3, I have only myself to blame.. or our horrible internet connection. Yeah, that was probably it. Damn packet loss!
Thursday, August 30, 2007
An Erector Set For A New Generation
Growing up, we had toy chests full of Lego blocks for building anything and everything. We molded Playdough into custom-made action figures, reshaping the dough over and over again. Today, toys seem much less malleable, focusing more on the consumption of various types of media, rather than creating your own. Lego sets now come with instruction manuals explaining how to create elaborately designed replicas. Branded action figures come with built-in sound bytes and voice commands. Well, at leastvideogames are finally stepping up to the creative plate by offering players ways to not just play the game, but change the way games are played.
It's about time that level editors, previously exclusive to mod makers and prospective level designers, are finding their way into the hands of the broader audience. Though these PC tools have been around for ages, the addition of a more collaborative environment has opened the door for everyone to add their own creative touch in ways never before seen on a console. Games like the cute,platformer, Little Big Planet include a simple, easy-to-use interface that promises to make the level creation experience just as fun as the levels themselves. Halo 3's new mode, Forge, plans to offer infinite ways to modify your favorite multiplayer maps, by allowing you and 7 other friends to join in on the creation process all in real-time.
But collaborating to create new content is only the half of it. The part that makes this special is the ease at which these games allow you to share your content with everyone else. The social networking aspect of sharing among friends' lists and community picks will do forvideogames what Youtube did for videos. It's collaborating on a meta-level, with people around the world contributing their own part to the whole.
Just like the erector set, the fun is only limited by what your imagination can dream up. What you put in is ultimately what you get out of it. Looking are some of the great games that still have communities developing maps for them, such asStarcraft, Warcraft III, Half-Life 2, and countless others that have faded into the background. Yet they all maintain strong communities and that is what keeps these games active. Offer a community the right tools and it can go a long way toward it's longevity.
The sky--or sky box--is the limit!
Tuesday, August 28, 2007
How I View Game Reviews
I just think it's funny that people are mad at Gamespot for giving Metroid Prime 3 an 8.5. I think it's cool that they're not afraid to point out a game's flaws, and not just talk about the good parts. Long time fans of the series are still sore over the 8.8 that The Legend of Zelda: Twilight Princess received by Gamespot. Sometimes, I think when a sequel come out for a classic series, people expect a certain review score. However, the legacy of a series should in no way factor into a game's review. Originality counts for a lot. So does innovation. You could make the best game of Madden ever, but if it's a hair better than last year's version, it doesn't deserve the same praise.
Personally, if I'm interested in a game, I usually check out the reviews from sources like IGN, 1Up/EGM, and Gamespot. I know I can trust them to provide a fair, unbiased spectrum, that actually uses the whole 0-10 scoring range. There are too many publications that view 0-5 as a bad score, 6-8 as okay, and 8-10 as good. This, unfortunately, seems more in line with an American grade scale than a professional review scale. If the video game medium is to be taken seriously, this type of thinking has got to stop.
Thursday, August 16, 2007
Top 10 Reasons Why You Shouldn't Get Excited About BioShock
Here are the top 10 comments so far...
10. Not enough minigames.
9. No pirates, zombies or ninjas.
8. It's an affront to Objectivist Utopians everywhere.
7. The water effects in Ecco the Dolphin are better.
6. The many hours you will spend playing BioShock, will likely lead to a Red Ring.
5. Hot coffee between the Little Sisters and Big Daddies.
4. There are no motion controls.
3. None of the nearby Toys 'R Us stores were selling it early.
2. It has the same frame rate as the PS3 version of Madden NFL 08.
1. The game opens with a plane crash survival, but this game has nothing to do with LOST.
Update: The accolades continue to roll in for BioShock. Check out this YTMND page!
Wednesday, August 15, 2007
BioShock Early Impressions
I'm apologize in advance for the enormous amount of hyperbole I'm about to spew, but BioShock is, by far, the best game demo I have ever played. From the moment the demo began I felt totally immersed in a world real enough to touch. From the initial elevator ride down into the city to the first visceral murder happening right before my eyes, and myself helpless to do anything about it, my thoughts kept returning to the first Half-Life game and how a part of the game world it made me feel. The detailed, art deco environment, the moody atmosphere, the chaos around you every step of the way, everything about this game draws you further in for the entire hour.
As you make your way down into the underwater city, you get a real sense of the dire state of the society. Rapture (named for the utopia of brilliant minds "left behind" in the city) is falling apart and its citizens have all gone crazy. Enemies frequently mumble to themselves, refusing to accept the reality in which they live in. The areas themselves are painted with the evidence of a once prosperous city. Discarded party favors and masks litter the room of an abandoned New Year's masquerade ball. Audio diaries clue you into their troubled lives. The clever use of "mise en scène" promotes the player to search every crevice of the world for answers to just what went wrong with this place.
From what I've seen in the demo alone, I believe this could be the game changer for the shooter genre. After this, I'll be sort of let down if I play a shooter and I can't loot the bodies of my enemies or I can't interact with my environment in meaningful ways. Within the first hour ofgameplay , I was able to hack a bunch gun-wielding security bots into fighting for me, and sent them to preoccupy my foes as I clubbed them with a wrench. At another point I lit enemies on fire, stood in awe as the fire spread to the rest of the bathroom, then watched as they ran to a pool of water to douse themselves which allowed me to shock them like a toaster-in-a-bathtub. I've seen more surprises in the first half hour of this demo than most movies throw at you. And this is just the tip of iceberg. There's the item crafting system, weapon upgrading, and character development via genetic modifications. It's really part horror FPS, part RPG.
Oh yeah, and the water is un-freaking-believable. I'm not joking when I say I literally stood by a window just to stare out into the ocean. August 21st can't come soon enough. Like Cartman and his quest for the Wii, please cryogenically freeze me until the release date..
Monday, August 13, 2007
Internet Meme of the Week: Meh
Let's face it, people on the Internet are lazy. They concatenate or abbreviate everything. Emoticons can convey, in an instant, what might take a paragraph to describe. Leet -speak, or whatever you wish to call it, saves us time when we're chatting online or posting on message boards. If we could have a second keyboard (like this for example) filled with commonly used Internet phrases, we would (sounds like a perfect use for the customizable LED Optimus keyboard, actually).
The specific origins of the word are unclear, but sources seem to credit The Simpsons as an early adopter of the slang term. The following scene comes from the Season 6 episode, "Lisa's Wedding," in 1995.
Bart: [whining] Oh, these renaissance fairs are so boring.
Marge: Oh, really? Did you see the loom? [camera turns to it]
I took loom in high school.
[Marge hums, quickly weaves "Hi Bart, I am weaving on a loom"]
Bart: [pause] Meh. The Simpsons writers have since used the phrase many times throughout the show's existence. It seems only natural that the term would eventually slide into popular usage on Internet forums and the like. Many other terms used by the show have, to a lesser degree, also gained notoriety in various online communities. Some of these include: "Jebus", "Yoink", and "My eyes! The goggles do nothing!"Here are some examples you can use in your everyday activities.. Feel free to drop them in, under the proper conversational context, to pick up women, attempt to leverage that raise with your boss, or just plain flame that asshole back into his place on that Harry Potter message board you're trolling.
- What'd you think of that movie last night?
"Meh.. it was better than Catwoman, I guess."
- How do you think is hotter? Paris Hilton or Lindsay Lohan?
"Meh.. it doesn't really matter to me that much." - You guys wanna hang out tonight?
Meh.. I guess so, although I could be playing WoW. - Isn't this just the most perfect place for our wedding?
Meh.
EDIT: Interestingly enough, there was an article about this in the Guardian early this year.. Meh, you can read it if you want.
Sunday, August 12, 2007
Beach Games
I went the beach at Corona Del Mar today to get some sun and squeeze in some much needed summer reading (yes I know, I'm getting old). It's getting close to mid-August, so I figured I'd make the most of a beautiful summer day before the seasons begin to change. I guess everyone else in the South OC had the same idea, because it was more crowded than a Costco on the weekend. As I walked past various families and other groups of beach goers, I started to remember all the many things I used to love about going to the beach.
Well, there's the obvious swimming in the ocean activity. That one's always fun. The salty water makes floating a whole lot easier and the modest ocean waves are great for body surfing, boogie boarding, or whatever floats your boat. But unlike a wave machine at a water park, the waves that nature produces are always random and unpredictable. You're not always gonna get a monster wave, but when you do catch one and ride it all the way back to shore, it's truly amazing.
Building sand castles is one of those past-times that never gets old. You always end up picking a build site too close to the water and inevitably find yourself fighting the incoming tide. Remember those days when digging a hole in the beach sand was all you needed to make your day? Unfortunately, your digging effort would never end though. Either the walls would cave in on the sides, or the tide would fill it like a reservoir, or you'd dig far enough down to hit water. Burying people was also an option if you got your hole big enough. The best part was finally seeing if a person, buried up to their neck, could climb out all by themselves. Ending their constant boasting and trash talking by finally giving your friend a helping hand.. Priceless.
It's the simple things I really miss about being younger. Like hunting for tiny sand crabs and then depositing them in your own personal hand-dug pool. Or staying out in the ocean for a while, only to find that when came back ashore, you had drifted a good ways from where you started. Or standing in the sand, sinking slightly every time a wave washed past your feet. And yet, out of all the fun beach ideas I could think of, I decided to bring a book. I guess for me now, the beach is really nothing more than a place I go for relaxation. It's a shame really, because digging holes is actually quite relaxing.
MS Announces Maintenance Reminder Service
In addition to the recent announcement of the new Xbox Support website , Microsoft has taken quality assurance one step further. In order to aid those customers with potentially faulty Xbox 360 hardware, the upcoming Fall firmware update will add an important maintenance feature. An annual maintenance alert, indicated by an orange ring of lights, will be triggered on all Xbox 360 consoles to remind users of a recommended maintenance order. The Xbox owner can then opt for a preemptive repair order on their console, thus avoiding any potential "three red rings of light" errors or any other hardware failures that may occur.
The timing of these maintenance alerts will be made to coincide with traditionally slow periods of the Xbox 360 release schedule. This feature is there to ensure that customers will not be without their console when the really important games are released (such as the award winning title Gears of War or the upcoming title Halo 3). Instead, the complimentary maintenance service will focus on sending out notifications near the projected release dates of less distinguished software products (such as Bullet Witch or Vampire Rain).
This new policy is an industry first and sets the bar for customer dedication and support. For more details on this initiative, see the official press briefing.
Saturday, August 11, 2007
Gooooooaaaaaalllllllll!
For those of you that are familiar with or interested in the new Mario Strikers Charged game for the Wii, the following video will be of some interest to you.
And to anyone else who's never heard of a video game exploit before, watch the reel...
Friday, August 10, 2007
Video Game Conspiracy Theories Part 1
I thought I'd take a closer look at some of the more fascinating conspiracy theories out there in the video game world. Keep in mind, none of these are confirmed. Nothing more than reasoning drawn from rumors and speculation I've heard in one place or another. On the other hand, they might be so ridiculous, they're the most ridiculously perfect ideas that you never thought of. Think about it..
Nintendo Wii Supply Shortages

Background: The Nintendo Wii has been constantly selling out everywhere since its debut in November of 2006. At the same time, the system has also been supply constrained in every major retailer in the country, essentially since launch day.
The Controversy: Many have speculated that the relatively static supply amounts have, in fact, helped Nintendo generate additional buzz and mainstream media coverage of the Wii. Just look at how quickly demand can rise for a consumer electronic device when they're impossible to find. Yet, it's hard to believe Nintendo is having trouble ramping up production on technology that is so conventional, for so long a period of time. Neither the accelerometer, infrared detection, GPU or CPU components are expensive or necessarily difficult to manufacture. So what's keeping these things from reaching store shelves?
The Conspiracy Theory: Nintendo, in an effort to raise public awareness of their new console, have intentionally kept supply relatively constant. By keeping a tight control over the retail channel, they are limiting units in order to create an air of intrigue to reach the common household, and their target demographic.. Aged 8 months to 80 (minus the 18 - 35 range, or anyone with an HDTV).
Verdict: Somewhat likely. If Sony were towing the "Our supply can't meet the demand" line, we'd understand. Blu-ray diodes are tight right now, and we know production will ramp up eventually. But this is definitely not the case, so something is obviously going on. Iwata, stop printing money and spill the beans!
The Rockstar/ESRB Deal

Background: In June, 2007, Rockstar's controversial sequel, Manhunt 2, received an AO-rating by the ESRB (which for the industry, is a mark of death, much like the NC-17 rating is for movies). The original, which involved a released death row inmate killing people in grotesque ways, was given an M-rating (essentially an R rating for movies) and early previews have indicated that this next game contains about the same level of violence as it's predecessor.
The Controversy: At first glance, it appears to be nothing more than a knee-jerk reaction to a developer known for controversial titles like Grand Theft Auto, almost akin to a Rasheed Wallace effect. This is evidenced by judging the public's reaction to Rockstar's previous PS2 game, Bully, which was perceived as encouraging bullying, but in reality put you in much the opposite role. Some also thought the Wii version's violent gestures were to blame for the AO-rating, but the official reports indicate that none of the Wii controls were taken into account (which of course could silently be the actual reason).
The Conspiracy Theory: The ESRB and Rockstar completely engineered the Manhunt 2 controversy. On the one hand, it makes the ESRB look strong and competent. Then, when Rockstar takes a month or two to tweak a few lines of code, they release an M-rated version of essentially the same game. Rockstar manages to get a whole lot of extra press and the ESRB remains happy, and (after a short delay) we get to strangle people like a psychopath using our Wii-mote and nunchuk. Now that's "Win-Win-Win!".
Verdict: Unlikely. As great a story as this would have been in corporate espionage drama, Rockstar seems like the last company in the industry to give into such demands.
Stay tuned for Part 2..
Video Game Conspiracy Theories Index
Nintendo Wii Supply Shortages
Background: The Nintendo Wii has been constantly selling out everywhere since its debut in November of 2006. At the same time, the system has also been supply constrained in every major retailer in the country, essentially since launch day.
The Controversy: Many have speculated that the relatively static supply amounts have, in fact, helped Nintendo generate additional buzz and mainstream media coverage of the Wii. Just look at how quickly demand can rise for a consumer electronic device when they're impossible to find. Yet, it's hard to believe Nintendo is having trouble ramping up production on technology that is so conventional, for so long a period of time. Neither the accelerometer, infrared detection, GPU or CPU components are expensive or necessarily difficult to manufacture. So what's keeping these things from reaching store shelves?
The Conspiracy Theory: Nintendo, in an effort to raise public awareness of their new console, have intentionally kept supply relatively constant. By keeping a tight control over the retail channel, they are limiting units in order to create an air of intrigue to reach the common household, and their target demographic.. Aged 8 months to 80 (minus the 18 - 35 range, or anyone with an HDTV).
Verdict: Somewhat likely. If Sony were towing the "Our supply can't meet the demand" line, we'd understand. Blu-ray diodes are tight right now, and we know production will ramp up eventually. But this is definitely not the case, so something is obviously going on. Iwata, stop printing money and spill the beans!
The Rockstar/ESRB Deal
Background: In June, 2007, Rockstar's controversial sequel, Manhunt 2, received an AO-rating by the ESRB (which for the industry, is a mark of death, much like the NC-17 rating is for movies). The original, which involved a released death row inmate killing people in grotesque ways, was given an M-rating (essentially an R rating for movies) and early previews have indicated that this next game contains about the same level of violence as it's predecessor.
The Controversy: At first glance, it appears to be nothing more than a knee-jerk reaction to a developer known for controversial titles like Grand Theft Auto, almost akin to a Rasheed Wallace effect. This is evidenced by judging the public's reaction to Rockstar's previous PS2 game, Bully, which was perceived as encouraging bullying, but in reality put you in much the opposite role. Some also thought the Wii version's violent gestures were to blame for the AO-rating, but the official reports indicate that none of the Wii controls were taken into account (which of course could silently be the actual reason).
The Conspiracy Theory: The ESRB and Rockstar completely engineered the Manhunt 2 controversy. On the one hand, it makes the ESRB look strong and competent. Then, when Rockstar takes a month or two to tweak a few lines of code, they release an M-rated version of essentially the same game. Rockstar manages to get a whole lot of extra press and the ESRB remains happy, and (after a short delay) we get to strangle people like a psychopath using our Wii-mote and nunchuk. Now that's "Win-Win-Win!".
Verdict: Unlikely. As great a story as this would have been in corporate espionage drama, Rockstar seems like the last company in the industry to give into such demands.
Stay tuned for Part 2..
Video Game Conspiracy Theories Index
Thursday, August 09, 2007
Wednesday, August 08, 2007
Online Purchases: It All Adds Up
As a corollary to my recent Xbox 360 console repair, I finally decided to stop being lazy and set my downloaded DRM content straight. I called MS support one final time and they asked me to make an auxiliary Xbox Live Silver account Gamertag (I chose "nuka kola" and if you get the reference then props to you). Then the guy started verifying my entire list of online content purchases, such as downloadable content (DLC) for retail games and full versions of Xbox Live Arcade titles, in order to quantify the amount my account should be credited.
Let's see, I've got.. Crackdown "Gettin' Busy" DLC pack, Street Fighter II Hyper Fighting, TMNT The Arcade Game, Alien Hominid, Bomberman Live, Marble Blast Ultra, Geometry Wars, Assault Heroes, and Contra.
I started adding up the values in my head and wham, it hit me. Not counting the free copies I received of Contra, Hexic HD and Aegis Wing, I realized I've spent $70 on content on the Xbox Marketplace. I guess when it's only $10 here and there, the hit on your wallet feels less substantial. But out of all those titles, I've really only returned to a few of those arcade games after the initial purchase. I'll admit, some of those were impulse buys. I mean, $5 for 4-player online Teenage Mutant Ninja Turtles action is hard to pass up. Oddly enough, many of these transactions were relatively painless and I always felt like I got my money's worth from them.
When you make large purchases, your mind goes through a process of justification. You almost feel like you're trying to get your worth out of it. If a retail game lasts 12 hours and costs $60, that experience is essentially worth $5/hour to you (equivalent to the price of a movie ticket). Depending on how much you enjoyed it, you may play the game again another time through, or you might play the online multiplayer to squeeze more entertainment hours out of it. In some cases, even if your experience was mediocre, you'll still rationalize that you paid $60 for this and it was a damn good purchase.
However, with these smaller downloadable games, you could spend 2 weeks playing a game and feel considerably good about the $10 you spent. Heck, even after 2 hours, it might seem worth it to you almost instantaneously. Since the price is low, it tends to fly below your consumer threshold and you tend to forget about it. Like picking up a pack of gum at the supermarket check-stand or buying that bottle of Coke at work in the afternoon, you don't really think twice about these little transactions, but they do add up.
I guess the good news is that since my new account will get credited with 5600 points (or $70 in the real world), I can pick and choose which of these games deserve to stay on my HDD and which ones I can do without. This is rarely the case in life and I suppose I should cherish that freedom. With all those virtual points at my disposal, it'll be hard to remain reserved in the online marketplace.
Monday, August 06, 2007
Internet Meme of the Week: Rick Rolled
As a tribute to all of our most beloved and hated Internet Memes, I've decided to dedicate a place for all these fade-based phrases, trends, and sayings that sweep across the internet and yet are just as quickly forgotten. I'm assuming anyone reading this blog (or any blog out there) knows their fair share of net lingo, so for now I'll gloss over the obvious stuff. However, if you're particularly fond of a specific meme, leave me a comment and I'll try to work it in. So without further ado..
My first pick is the term "Rick Roll" or "Rick Rolled", as in "You've been Rick Rolled!!" This refers to a practice on Internet forums where a poster creates a new topic or replies to an existing one and provides a false link within their post, and instead linking to a youtube video of Rick Astley's song, Never Gonna Give You Up. The forum post usually consists of promised evidence of an enticing claim or outrageous news story, which is why it's even funnier when your hopes come crashing down to reality after the reveal of the bogus link.
The first occurence of this phenomena can be traced back to the 4chan imageboards, where phony links were made to a picture of a duck on wheels, hence the phrase "Duck Roll" (source). The deceptive technique later evolved to youtube links and is still used occassionally in various game-related forums. So beware of suspicious posts like "Hey, check out this new 1080p gameplay vid for MGS4!!!! PSTriple Owns All!!!!"
Slightly similar to phishing in technique, but nowhere near as dangerous, it's mainly just plain annoying. Since forum posters are essentially anonymous, the frequency of this type of behavior can be quite common in certain communities. Essentially, the problem stems from people on the Internet being too trusting (myself included). We read random news stories, pass around odd facts about almost anything, and trade web-based online videos like bacteria spreading through a 2nd grade classroom. Like Michael Scott from The Office, we're all the "King of forwards!" Because of this, we always have to be prepared to flip our judgment of something obtained online at the drop of a hat. Rumors are incredibly easy to start online so they keep us skeptical about everything we encounter via mouse and keyboard.
Edit: Looks like I was incredibly insightful in picking this particular meme, as Merriam-Webster has recently included it among the ranks of words like "google" and "podcast" as an official part of our common lexicon.
Friday, August 03, 2007
The Bourne Ultimatum
Just checked out a free screening of The Bourne Ultimatum tonight and I gotta say, it was pretty solid. I was kinda bracing myself for the fast-cutting edits, super close-up action and shaky cam shots that remember so much from the first movie. But despite sitting in the front section of the theater, the action seemed to me at least, a bit easier for me to follow in this third Bourne movie. The overall premise involved a clever cat-and-mouse game, much like the previous installments. The CIA vs Bourne. Pretty much your standard action hero fare.
Each clever twist was incredibly enjoyable. I don't know if it was because no one in the theater had paid for a ticket, but there were several moments when the audience cheered out loud for Bourne, myself included. There were also a LOT of chase scenes too. It never felt stale though, and I always got the sense that we were being offered something new. For example, as soon as the rooftop chase scene began, I immediately thought of Altair in Assassin's Creed, skillfully jumping from rooftop to rooftop, tracking his target across Jerusalem. By the end of the big car chase, I didn't know what else to expect next, it was that jarring.
About midway through, I got this connection to an old favorite game of mine, Planescape: Torment. If you've seen either previous Bourne movies, you know about his past and how he's almost trying to right his past wrongs. I couldn't help but think about how in Planescape, you were this immortal, blank slate with no memory, who was continually discovering atrocities committed in your past lives. What kinds of responsibility do you take when facing the demons of your past, when you can't even remember them? Anyway.. that's a lesson to us all, I guess, in case you ever get amnesia. Actually, amnesia in movies is very strange in that you always end up being a completely different person post-amnesia than you were previously. Maybe we all deserve amnesia every once in a while, so we can all start fresh from time to time. Tabula-rasa, baby!
Overall, the movie seemed to deliver a decent action movie with enough mystery and underlying intrigue to keep you going. It's not going to be the deepest movie you'll see this year, but it's certainly a lot of fun. There was one part of the movie that have to complain about which was toward the end. It almost felt like they were trying to put you to sleep. In a movie full of action, you should never slow it down to such a crawl for so long. I suppose, since this movie was the third in a series, you had that Lord of the Rings effect where you were wrapping up plot from 2 movies back. Since I had knowledge that there was a fourth book, part of me knew this wouldn't be the end.
Plot-wise, the movies are quite different from the books, but that doesn't really bother me much. I hate when people complain that a particular movie veers too far from the original source material, whether it's a book, comic or whatever. Different mediums call for different things and there's no one right way to tell a story.
Wednesday, August 01, 2007
Obon This Weekend
This weekend, I'll be at the Gardena Obon, which is basically a traditional Japanese festival to honor the deceased spirits of one's ancestors. Mostly I just go for the food though. There have Okinawa dangos (fried donuts), spam musubi, bbq chicken and beef teriyaki, snow cones, and tamales.. Wait, what? Actually, those tamales are pretty good, especially with chili and onions.. If you've ever been to an Obon, it's pretty much the usual fare as most other ones in Southern California. There's food, bingo, carnival games, dancing, and did I mention food?
I'll probably be there Saturday night with the family. The traditional dancing is sort of the main attraction, and that starts at around 6pm, i think. The live taiko drum performances begin a bit earlier than that. What's cool about the dancing is that the crowd is usually very diverse and everyone is encouraged to join in. Kimonos and hapi coats are welcome, but most people just wear whatever they want. And since the Gardena Obon is one of the bigger ones, it's easy to blend into the large crowd.
So I'll be there, but we'll see if I can avoid being dragged into participating in that dancing stuff. It's funny, my family mentioned that they were planning on placing their chairs on the street outside the Gardena Buddhist temple at 9am to secure a good seating area. I told them if it gets any crazier, they may as well camp out over night.
Tuesday, July 31, 2007
Halo 3 to Feature 4-Player Online Co-Op
It's funny how the gravity of an announcement can be altered by previous knowledge or expectation. Take for example, the iPhone. There were so many rumors and news stories floating around speculating on its debut that when it finally was announced, the fanfare made less of an impact. True, the hype still grew, but I was less blown away than I would've if it had been a total secret.
On the other hand, hype can have a huge impact on expectations. But, if your expectations are low, the treat of good news can often be blown out of proportions. About two weeks ago, Bungie announced that Halo 3 would not release with online coop. Since games like Gears of War and Crackdown already showcased online cooperative play, gamers have come to expect it this gen. Like most I shrugged this off as an acceptable sacrifice for an early Fall release. Then, when the announcement came that Halo 3 would feature not 2, but 4-player online co-op play, my brain had trouble fathoming the news. I'm sure the dev team was still busy working on this feature and it just happened to pan out, but because of the timing, it just sounded that much better to my ears.
On the flip side of things, expectations can be a nuisance to live up to. It's hard for any developer to justify removing features from a product. When you have something and then it gets taken away, your defensive tendency is to complain, shout and moan. Add something great that people weren't expecting and it's smiles all around.
Monday, July 30, 2007
Comic-Con 2007
Wow, this past Saturday was my first Comic-Con and I gotta say, it was pretty awesome. Last year I went to the Anime Expo (AX) in Anaheim, which is kinda similar, but Comic-Con was a way better experience IMO. For one thing, they had a lot more content and events that I was personally interested in. I'm only really into a few anime series', so this seemed like a better fit for me. There were plenty of manga and anime vendor booths, but there were also some live game demos on the show floor and many sci-fi and fantasy TV shows and movies prominently featured. The panel events were what actually won me over though and I think I had the most fun attending those.
Like the Anime Expo, there were a fair amount of people participating in cosplay, but it did seem a bit less common at Comic-Con. Early in the morning, Van and I spotted Waldo in the Simpsons line. Then you had your obligatory handful of Star Wars costumes. A good number of various Naruto characters. Video game characters of Final Fantasy type. Superheroes and villains. Basically anything anime, sci-fi or fantasy, and everything else in between. But on the whole, it just felt like less people were geeked out in full garb, and considering the E3-sized crowd at the San Deigo Convention Center, this wasn't necessarily a bad thing.
The Q&A panels were pretty cool. At the Simpsons one, Matt Groening, and various writers, producers, and animators fielded fan questions like "What was your favorite Homer injury?" and "What's your favorite episode you wrote?" Several questions were aimed directly at the man himself, Matt Groening, but most everyone on the panel got in a witty comment here and there. We got to see an exclusive clip that was deleted from the movie, where Homer rides in a truck filled w/ sausages, but mostly the event consisted of fans have fangasms and then asking random questions.
One of my main gripes I had about Comic-Con was the insane schedule planned for Saturday (actually, someone mentioned that it was basically like this all weekend). Late Friday, I printed out the schedule for Saturday off of the official website. It was 12 pages long, with loads of overlapping events. Factor in hour+ wait times for more popular shows and you get an idea for how chaotic it became. Naturally, the Heroes panel was less than an hour after the Simpsons one. So even when we left early, we had zero to no chance of getting in there, when people had been waiting since 9:30am.
The Futurama panel was by far the most entertaining hour of the day. It was held in the same 4,000+ person auditorium as the Heroes panel, so I just barely got in. The cool part of it was that four of the major voice actors were there, along with Matt Groening and David X. Cohen. They started it out with the announcement of the 4 new DVD movies coming (the first one in Novemeber) and the move from Cartoon Network to Comedy Central. Then they showed us a 5 minute trailer of Bender's Big Score. Initially, everyone was given a nifty little Futurama comic book detailing what occurred between the final episode and the first upcoming movie, which the cast later acted out completely live on stage. Even the Q&A was interesting, with each actor detailing how they created the voice for each of their characters. You could tell that everyone was having a lot of fun with it and the crowd was really getting into it.
If the Futurama event was the most entertaining, then meeting the guys behind the Lost Podcast w/ Jay and Jack was my favorite experience on a more personal level. These were guys I'd listened to for almost 2 years, and now I got to participate in one their podcasts live. They led a Q&A session and we got to discuss some of the theories on Lost as well as what was just talked about at the Lost panel on Thursday. I was kinda bummed about how, at the last minute, Comic-Con switched days on me for the Lost panel, but for me this turned out even better, since the room was so much smaller and the sense of community was much more tangible.
We didn't stay too late, just until around 5, when the Joss Whedon panel was over. Even though I didn't really buy anything, I thought I got my money's worth out of going though. If anyone wants to go with me next year, lemme know. Overall, I had great experience. Thanks Van, for driving us down to SD. Hope you guys had as much fun as I did. And what story would be complete without a display of all my personally collected free crap. Some notables include some manga books, a giant spiderman magnet and a playing card with Obi-Wan Kenobi on it.. Freaking sweet!
Friday, July 27, 2007
Comic-Con LOST Q&A Panel 2007
Direct from Day One of the 2007 Comic-Con in San Diego, CA. Below are videos of the entire Lost Q&A panel with executive producers Damon Lindelof and Carlton Cuse.
Part 1
Part 2
Part 3
Dharma Initiative Station 6 "Orchid" (the video quality isn't too great..)
So.. here's what we learned:
1. Both flashbacks and flashforwards will be used from now on. The announcement of the sixth season end-date enabled the writers to finally reveal this new "flashforward" device.
2. The scene with Jack and Kate at the end of season 3 does not represent the end of the show. We will see what life is like for the survivors off the island, possibly in flashforwards.
3. Micahel will be back this season. Where, when and how are still a mystery.
4. Ben's capture in season 2 will be definitively explained this season (and it wasn't his intention to get caught).
5. Jack and Claire's family relationship will be revealed.
6. Libby's story will be returned to soon, and she may also be involved in the Dharma Initiative.
7. Rousseau will get her flashback story in the next season or two, and it will be important.
8. The smoke monster is known as "Cerebrus" (one of its names), and as the lockdown map revealed, the CV markings represent "Cerebrus Vents".
Of these , I think I kind of knew about 6 of these already.. but, in any case, it was nice to get a few more definitive answers from Damon and Carlton. I think with the remaining 3-season, 16-episode story arc established, the show will become more focused and be better for it. Hats off to them for doing something completely unprecedented in television industry, with maybe the Harry Potter series being the only other medium to do something on a similar scale.
I'll be at Comic-Con tomorrow (Sat), so I'll probably check out the Heroes Panel. San Diego, here I come!
Part 1
Part 2
Part 3
Dharma Initiative Station 6 "Orchid" (the video quality isn't too great..)
So.. here's what we learned:
1. Both flashbacks and flashforwards will be used from now on. The announcement of the sixth season end-date enabled the writers to finally reveal this new "flashforward" device.
2. The scene with Jack and Kate at the end of season 3 does not represent the end of the show. We will see what life is like for the survivors off the island, possibly in flashforwards.
3. Micahel will be back this season. Where, when and how are still a mystery.
4. Ben's capture in season 2 will be definitively explained this season (and it wasn't his intention to get caught).
5. Jack and Claire's family relationship will be revealed.
6. Libby's story will be returned to soon, and she may also be involved in the Dharma Initiative.
7. Rousseau will get her flashback story in the next season or two, and it will be important.
8. The smoke monster is known as "Cerebrus" (one of its names), and as the lockdown map revealed, the CV markings represent "Cerebrus Vents".
Of these , I think I kind of knew about 6 of these already.. but, in any case, it was nice to get a few more definitive answers from Damon and Carlton. I think with the remaining 3-season, 16-episode story arc established, the show will become more focused and be better for it. Hats off to them for doing something completely unprecedented in television industry, with maybe the Harry Potter series being the only other medium to do something on a similar scale.
I'll be at Comic-Con tomorrow (Sat), so I'll probably check out the Heroes Panel. San Diego, here I come!
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